One person, two worlds

Surface studio & underwater lab.

I’m Nadeem — on the surface I work as a 3D product & visual artist for brands; under the surface I’m an AI / ML & data science student building tools, agents, and experiments.

3D product visuals · open for clients
AI / ML / DS · open for internships
Game dev ties them together

This page isn’t a full portfolio. It’s a calm waterline: choose which side of my work you want to dive into.

Portrait of Nadeem Mir
Based in India · remote-friendly
Above: surface studio · Below: underwater lab
Surface studio · 3D

3D Product & Visual Artist

For brands, designers & founders

Clean, modern visuals built for landing pages, campaigns, and decks.

I focus on 3D that’s easy to use: product shots, hero scenes, and short loops that play nicely with UI, typography, and real-world campaigns. Think “ready-to-drop into Figma”, not just “nice render”.

Product mockups & packshots Lighting & environment design Minimal / stylized looks Short looping animations
Underwater lab · Code

AI / ML & Data Science

For teams & internships

Practical projects around LLMs, data workflows, and useful tools.

I’m in a data science degree with my focus on AI, ML and deep learning. I like building chatbots, retrieval systems, and agents that plug into real workflows — not just notebooks that stay on my machine.

LLMs, RAG & agents Python / Node / APIs Data pipelines & dashboards Experiment-first, ship-focused

Game dev is the current between both

Game ideas force me to think in systems: scenes, physics, interaction, feedback loops. That mindset leaks into everything — it keeps my 3D work more interactive and my code work more visual and player-focused.

Small playable experiments
Procedural & generative ideas
Systems & feedback loops